so I took the plunge, and purchased a domain. ( *"i'm a big boy" said to self)
so for now on, you can find my blog on my website *hold for applause
New Website!!!! awwww yeeeee
Saturday, August 20, 2011
Wednesday, August 10, 2011
burned out
So over the past few months, i've burned out on graphic arts, and took some time away. What i was working on was no longer fun to me, and it was stressing me out, which is the opposite of why I do this to begin with. So I got an idea today, on what my next project could be, and i'm reaaaaally pumped to get it in showable form. So I haven't disappeared, and I do have some new-ish stuff to show from my last projects, but my next project should probably take a month or two, sooner if I really get into it.
Wednesday, June 15, 2011
Character Walk
Up until last week, I have never used bipeds, or done any character modeling or rigging, or animating. I should say, I haven't touched it aside from some light beginner stuff in college that I should have paid more attention to. So this video is sort of a first for me, and i'm pretty happy with how it turned out, so I wanted to share it. I also accidentally deleted the level I had finished (punches wall), and wanted to post something else.
In hindsight, it probably wasn't a good idea to use a white background on a white character, but I'm tired, and this is only showing something new i've learned. There will be alot more, and better looking vids to come when the game goes into beta.
In hindsight, it probably wasn't a good idea to use a white background on a white character, but I'm tired, and this is only showing something new i've learned. There will be alot more, and better looking vids to come when the game goes into beta.
Sunday, April 3, 2011
Sunday, March 13, 2011
Monday, March 7, 2011
Long Needed Update
Monday, December 6, 2010
Murder Scene
Motorcycle WIP
Monday, November 22, 2010
Wednesday, November 17, 2010
New Environment
So since the last update, I had to reformat. And as you can see, my next update is not the finished version of the last one environment I worked on, because I didn't have my level backed up like I thought I did, and I lost everything. Luckily I think it was enough to get the job done for what it is to be used for. Anyways, here is the second environment.
Update#1
Update#1
Wednesday, September 29, 2010
Tuesday, September 21, 2010
Prop Sheet

It's been forever since my last update, so I figured i'd better get a move on. I did a bit of work for Original Studios on their next project "Elementary School Warfare", and I hastily whipped up a prop sheet to show some of the things I did in my few weeks there.
Alot of it isn't textured yet, and the flag hasn't been put in engine with cloth effects added, but I don't know if i'll get around to do any of that, so i'm just posting it as is. I've moved on, and anything that comes next will probably be personal projects i'll be picking at again.
Monday, June 28, 2010
Deer Head Plaque
Friday, June 25, 2010
Monday, June 21, 2010
Piano

It's been a while since my last post. I started working on rocks and trying to find the technique for very specific rocks, but I had no luck. I searched every source I know of, but had more luck just jumping into zbrush and trying to replicate what I was seeing. So after a week or so of that, I was burned out, and getting nowhere, so I took a break. Red Dead Redemption, and Alan Wake came out, it was staring to get nice out, and I just didn't feel like working on anything, so I forgot about it for a while. Now I want to jump back in, so i'm getting started on an environment that i'll hopefully be working on with my friend Curtis. I'm not giving up on the rocks either, you will see them some time in the future, but I'm not showing anything until i'm happy with what I see.
Update #1 UV and Unwrap


Update #2 Clean Texture

I'm not a fan of how max makes models look using a standard renderer (when trying you're doing 3D for games). So here is a shot of the piano in engine in my test level.
Wednesday, June 9, 2010
Old Plant
Monday, May 3, 2010
Rock'n out
I've been looking for a tutorial on how to do rocks after seeing the gdc 2010 level in Aprils UDK update, and because I haven't had any luck, I'm going to teach myself (and mudbox along with it) all week. Hopefully by the end of the week, i'll have some ideas on what i'm doing for future reference.
Tuesday, April 20, 2010
Switching gears
It's becoming more and more apparent every day that i'm not going to find anyone to help me with, anything, and this level is obviously too big for me to do alone in any length of time, while learning the app itself, so i'm going to switch gears to something else. I'll post something when I decide what it is i'd like to work on.
Thursday, April 15, 2010
Updated look.
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