Saturday, August 20, 2011

The End Has Come!!!!! :o .......for this blog

so I took the plunge, and purchased a domain. ( *"i'm a big boy" said to self)

so for now on, you can find my blog on my website *hold for applause

New Website!!!! awwww yeeeee

Wednesday, August 10, 2011

burned out

So over the past few months, i've burned out on graphic arts, and took some time away. What i was working on was no longer fun to me, and it was stressing me out, which is the opposite of why I do this to begin with. So I got an idea today, on what my next project could be, and i'm reaaaaally pumped to get it in showable form. So I haven't disappeared, and I do have some new-ish stuff to show from my last projects, but my next project should probably take a month or two, sooner if I really get into it.

Wednesday, June 15, 2011

Character Walk

Up until last week, I have never used bipeds, or done any character modeling or rigging, or animating. I should say, I haven't touched it aside from some light beginner stuff in college that I should have paid more attention to. So this video is sort of a first for me, and i'm pretty happy with how it turned out, so I wanted to share it. I also accidentally deleted the level I had finished (punches wall), and wanted to post something else.

In hindsight, it probably wasn't a good idea to use a white background on a white character, but I'm tired, and this is only showing something new i've learned. There will be alot more, and better looking vids to come when the game goes into beta.


Sunday, March 13, 2011

Monday, March 7, 2011

Long Needed Update

Haven't done an update in a long time, so here is a little one. Working on a facebook game with some classmates from college. Here are a couple more recent assets that may, or may not be used.



Monday, December 6, 2010

Murder Scene

Here is also a model i'm working on for a murder scene within the environment i'm working on in unreal.


WIP#1


WIP#2


Final

Motorcycle WIP

Working on this for several reasons. #1 is I always wanted to do a vehicle properly, and #2 I want to learn how to rig and import a vehicle into Unity for a possible indie game. If nothing else, i'll learn something new.

WIP #1


WIP#2



WIP#3

Monday, November 22, 2010

Wednesday, November 17, 2010

New Environment

So since the last update, I had to reformat. And as you can see, my next update is not the finished version of the last one environment I worked on, because I didn't have my level backed up like I thought I did, and I lost everything. Luckily I think it was enough to get the job done for what it is to be used for. Anyways, here is the second environment.

Update#1

Tuesday, September 21, 2010

Prop Sheet


It's been forever since my last update, so I figured i'd better get a move on. I did a bit of work for Original Studios on their next project "Elementary School Warfare", and I hastily whipped up a prop sheet to show some of the things I did in my few weeks there.

Alot of it isn't textured yet, and the flag hasn't been put in engine with cloth effects added, but I don't know if i'll get around to do any of that, so i'm just posting it as is. I've moved on, and anything that comes next will probably be personal projects i'll be picking at again.

Monday, June 28, 2010

Deer Head Plaque



Another prop for scene i'm working on with Curtis. I'm going with really low poly because it's going to be mounted high on a wall, and won't be seen close up.

Update #1 Fixed up antlers a bit


Update #2 Unwrap and UV




Friday, June 25, 2010

Monday, June 21, 2010

Piano




It's been a while since my last post. I started working on rocks and trying to find the technique for very specific rocks, but I had no luck. I searched every source I know of, but had more luck just jumping into zbrush and trying to replicate what I was seeing. So after a week or so of that, I was burned out, and getting nowhere, so I took a break. Red Dead Redemption, and Alan Wake came out, it was staring to get nice out, and I just didn't feel like working on anything, so I forgot about it for a while. Now I want to jump back in, so i'm getting started on an environment that i'll hopefully be working on with my friend Curtis. I'm not giving up on the rocks either, you will see them some time in the future, but I'm not showing anything until i'm happy with what I see.


Update #1 UV and Unwrap





Update #2 Clean Texture



I'm not a fan of how max makes models look using a standard renderer (when trying you're doing 3D for games). So here is a shot of the piano in engine in my test level.

Wednesday, June 9, 2010

Old Plant


Found this old plant I did for Warm Gun. I don't know if they ended up using this or not, but here it is.

Monday, May 3, 2010

Rock'n out

I've been looking for a tutorial on how to do rocks after seeing the gdc 2010 level in Aprils UDK update, and because I haven't had any luck, I'm going to teach myself (and mudbox along with it) all week. Hopefully by the end of the week, i'll have some ideas on what i'm doing for future reference.

Tuesday, April 20, 2010

Switching gears

It's becoming more and more apparent every day that i'm not going to find anyone to help me with, anything, and this level is obviously too big for me to do alone in any length of time, while learning the app itself, so i'm going to switch gears to something else. I'll post something when I decide what it is i'd like to work on.

Thursday, April 15, 2010

Updated look.

As i'm learning this program, i'm picking up a few things the hard way. Here is an updated look at my first area after fixing a couple things.

Both storefronts look the same right now, but the source photos I took were no good, so until I get some new ones, that's in there as a placeholder.