Tuesday, April 20, 2010

Switching gears

It's becoming more and more apparent every day that i'm not going to find anyone to help me with, anything, and this level is obviously too big for me to do alone in any length of time, while learning the app itself, so i'm going to switch gears to something else. I'll post something when I decide what it is i'd like to work on.

Thursday, April 15, 2010

Updated look.

As i'm learning this program, i'm picking up a few things the hard way. Here is an updated look at my first area after fixing a couple things.

Both storefronts look the same right now, but the source photos I took were no good, so until I get some new ones, that's in there as a placeholder.

Thursday, April 8, 2010

Another Prop

Just making stuff to populate the world, and my world is going to consist of a chunk of town, so i'm making the kind of things you would come across, in this case, a parking meter.....voila.




And heres a shot of the hydrant I had from a few weeks back.

Monday, April 5, 2010

A couple of props

Title says it all. Here are a couple of props from the level i'm working on. I haven't updated in a while because i've been doing alot of planning and tutorials.

Monday, February 15, 2010

Mossberg 500 hi poly WIP

Here is an updated version of the mossberg 500. This is obviously the high poly version, and you may notice a few changes over my previous version. I did some tweaking to the general shape of just about everything, and from this I will make a new low poly. This is my first time really doing anything like this so the workflow is all new to me.

I also still have a few little pieces to add yet, but i'm a little burnt out for the day, so i'm going to take a little break.





***Update***

Made a few updates to the mesh. I`m having a hard time finding the proper reference images so from here on out, i`m just going to have to wing it.

Thursday, February 11, 2010

Shotgun WIP

Well I got an idea to do a small Silent Hill mod in the udk, and I don't know if i'm ever going to find people to work on it, and therefore get off the ground, but while I was pumped about the idea, I decided to start working on a weapon for it. Here it is.



It's a mossberg 500, and it's a nice beefy looking shotgun for any game. May or may not get used, but I had fun modeling it.

Tuesday, February 2, 2010

Unreal 3 Exercise

For my first exercise with unreal 3 I decided to tackle a group of objects in a piece of concept art I still had on my external from the warm gun guys. The next update will have a little more to it, but it's been a long time since I posted anything so here it is.