Monday, June 21, 2010


It's been a while since my last post. I started working on rocks and trying to find the technique for very specific rocks, but I had no luck. I searched every source I know of, but had more luck just jumping into zbrush and trying to replicate what I was seeing. So after a week or so of that, I was burned out, and getting nowhere, so I took a break. Red Dead Redemption, and Alan Wake came out, it was staring to get nice out, and I just didn't feel like working on anything, so I forgot about it for a while. Now I want to jump back in, so i'm getting started on an environment that i'll hopefully be working on with my friend Curtis. I'm not giving up on the rocks either, you will see them some time in the future, but I'm not showing anything until i'm happy with what I see.

Update #1 UV and Unwrap

Update #2 Clean Texture

I'm not a fan of how max makes models look using a standard renderer (when trying you're doing 3D for games). So here is a shot of the piano in engine in my test level.


Curtis Rioux said...

Heyy looking great. Love that shot of it on the street corner haha.

My only point would be that the floral symbol on the front plate seems a bit low res in comparison to the rest of the texture - even a bit stretched maybe?

Nice job man im getting excited for this environment.

Darcy P World said...

Yeap, I'm not really happy with that either. It will be fixed or changed with the next update.